Large City: Ver âër Ni̋ēkēä

Ver âër Ni̋ēkēä

Ver âër Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceJǎlēyeēy Region
RegionIri àhi Woodlands
Founded1148
Community LeaderLord Aetina Apollotis Helalia
Area63 km2 (25 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1172 m (3845 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population14850
Population Density235 people per km2 (594 people per mi2)
Town AuraAugury
Naming
Native nameVer âër Ni̋ēkēä
Pronunciation/vɜ̋ː/ /ɑ̂ɜː/
Direct Translation[right; correct; true] [analogy]
Translation[Not Yet Translated]

Ver âër Ni̋ēkēä (/vɜ̋ː/ /ɑ̂ɜː/ [right; correct; true] [analogy]) is a subtropical Large City located in the Jǎlēyeēy Region of the Goblin Tribes.

The name Ver âër Ni̋ēkēä is derived from the Goblin language, as Ver âër Ni̋ēkēä was founded by Ca̋nvé̄y Sēb 'Olivia Alyssa' Joī́̄̋ch Mbónḱ Cāy Hā̋ch Jóch, who was culturaly Goblin.

Climate

Ver âër Ni̋ēkēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 13°C (55°F). Ver âër Ni̋ēkēä receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Ver âër Ni̋ēkēä covers an area of nearly 63 km2 (25 mi2), and an average elevation of 1172 m (3845 ft) above sea level.

Overview

Ver âër Ni̋ēkēä was founded durring the early 12th century in fall of the year 1148, by Ca̋nvé̄y Sēb 'Olivia Alyssa' Joī́̄̋ch Mbónḱ Cāy Hā̋ch Jóch. The establishment of Ver âër Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Ca̋nvé̄y Sēb 'Olivia Alyssa' Joī́̄̋ch Mbónḱ Cāy Hā̋ch Jóch electing to pay people to resettle in Ver âër Ni̋ēkēä.

Ver âër Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ver âër Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ver âër Ni̋ēkēä is buildings are arranged arrounded a highly ordered system of crampt packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Ver âër Ni̋ēkēä seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Ver âër Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ver âër Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ver âër Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ver âër Ni̋ēkēä's parks.

Ver âër Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ver âër Ni̋ēkēä.

Ver âër Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ver âër Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ver âër Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ver âër Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ver âër Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ver âër Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ver âër Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ver âër Ni̋ēkēä's public wards, blessings, and other arcane systems.

Ver âër Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.

Ver âër Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ver âër Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Ver âër Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ver âër Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Ver âër Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ver âër Ni̋ēkēä's natural decorations nor waterways.

Ver âër Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ver âër Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ver âër Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ver âër Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

The Ice Elemental, Small near Ver âër Ni̋ēkēä are known to be quite timid.

Ver âër Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Wild Magic energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 41
  • Farm Laborer: 87
  • Hunters: 53
  • Milk Maids: 39
  • Ranchers: 20
  • Ranch Hands: 35
  • Shepherds: 36
    • Farmland: 59251 m2
    • Cattle and Similar Creatures: 3712
    • Poultry: 44550
    • Swine: 2970
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1485

Craftsmen

  • Arms and Toolmakers: 30
  • Blacksmiths: 33
  • Bookbinders: 19
  • Buckle-makers: 19
  • Cabinetmakers: 33
  • Candlemakers: 47
  • Carpenters: 45
  • Clothmakers: 38
  • Coach and Harness Makers: 15
  • Coopers: 40
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 36
  • Farrier: 102
  • Furriers: 9
  • Glassworkers: 51
  • Gunsmiths: 33
  • Harness-Makers: 14
  • Hatters: 30
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 38
  • Locksmiths: 15
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 21
  • Plasterers: 20
  • Pursemakers: 25
  • Roofers: 16
  • Ropemakers: 15
  • Rugmakers: 14
  • Saddlers: 26
  • Scabbardmakers: 34
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 14
  • Soap and Tallow Workers: 50
  • Tailors: 90
  • Tanners: 19
  • Upholsterers: 22
  • Watchmakers: 20
  • Weavers: 42
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 23
  • Butchers: 38
  • Chandlers: 37
  • Chicken Butchers: 40
  • Entrepreneurs: 15
  • Fine Clothiers: 37
  • Fishmongers: 39
  • Florists: 9
  • Potion Sellers: 26
  • Resellers: 74
  • Spice Merchants: 19
  • Wine-sellers: 30
  • Wheelwright: 23
  • Woodsellers: 14

Service workers

  • Bakers: 70
  • Barbers: 76
  • Coachmen: 22
  • Cooks: 64
  • Doctors: 29
  • Gamekeepers: 22
  • Grooms: 13
  • Hairdressers: 51
  • Healers: 41
  • Housekeepers: 43
  • Housemaids: 78
  • House Stewards: 43
  • Inns: 14
  • Laundry maids: 26
  • Maidservants: 47
  • Nursery Maids: 28
  • Pastrycooks: 46
  • Restaurateur: 67
  • Tavern Keepers: 67

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 30
  • In-Town Couriers: 33
  • Long Haul Couriers: 33
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 39
  • Millers: 34
  • Miners: 33
  • Oilmen and Polishers: 22
  • Postmen: 35
  • Pure Finder: 19
  • Skinners: 46
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 47
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 41

Skilled Laborers

  • Accountants: 18
  • Alchemist: 23
  • Clerk: 30
  • Dentists: 14
  • Educators: 39
  • Engineers: 21
  • Gardeners: 15
  • Mages: 11
  • Plumbers: 15
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 20
  • Civil Clerks: 39
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 31
  • Fixers: 18
  • Kami Clerk: 27
  • Landlords: 30
  • Lawyers: 18
  • Legend Keepers: 24
  • Militia Officers: 148
  • Monks, Monastic: 41
  • Monks, Civic: 49
  • Historian, Oral: 33
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 33
  • Priests: 57
  • Rangers: 20
  • Rat Catchers: 22
  • Scholars: 23
  • Spiritualist: 29
  • Slayers: 8
  • Storytellers: 56
  • Military Officers: 51

Cottage Industries

  • Brewers: 41
  • Comfort Services: 61
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 53
  • Needleworkers: 53
  • Potters: 23
  • Preserve Makers: 43
  • Quilters: 22
  • Seamsters: 82
  • Spinners: 43
  • Tinker: 16
  • Weaver: 35

Artists

  • Actors: 16
  • Architects: 5
  • Bards: 24
  • Costumers: 9
  • Dancers: 18
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 46
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 12
  • Wood Carvers: 55
  • Writers: 43

Produce Industries

  • Butter Churners: 47
  • Canners: 42
  • Cheesmakers: 57
  • Ice Merchants: 6
  • Millers: 30
  • Picklers: 23
  • Smokers: 17
  • Stockmakers: 16
  • Tobacconists: 25
  • Tallowmakers: 30

5605 of Ver âër Ni̋ēkēä's population work within a Foundational Occupation.

8206 of Ver âër Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1039 (7%) are noncontributers.

Points of Interest

Ver âër Ni̋ēkēä is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Ver âër Ni̋ēkēä is known for its unusual rock formations.

POI

History

The the a greataxe of Enchantment, an a greataxe imbued with great amounts of Enchantment energies was created near Vept-kujé Xluwuf by in time immemorial, reportedly some time during the late 2nd century.

History